The World of warcraft wotlk patch version 3.0.8 has been released just now by Blizzard. The new patch update some minor bug to the new wow expansion, wrath of the lich king wotlk. Get the wow patch 3.0.8 patch detail and patch download at the major download site and official blizzard wow patch download site.
Wow wotlk Patch 3.0.8 - Patch notes
Wow wotlk Patch 3.0.8 - Patch Download - Mirror
Wow InsiderWotlk Patch 3.0.8 Patch Notes
Check out the newest guide for wotlk available.I just want to let you know that there is a major update on the Zygor guide, that 1-80 Alliance and Horde Leveling guide just receive another major update.For more information you can see this forum :
www.zygorguides.com
Don't miss to see another guide like joana and team idemise
Have a good one, enjoy!
Links to this post
Thursday, January 22, 2009
Monday, January 12, 2009
Basic Guide for Druide
I was inspired to make a guide after reading Jame's leveling guide.This guide aims to help cover druid's basics and answer some questions about them.hope it will help us to understand about druid
Q:Why should you choose druid?
A:For those who want to try everything with one character: (DPS(Melee/Caster), Tank and Healer), Druids are for you.Many changes have been made so that druids are no longer the " jack of all trades ,master of none". As long as you talent right you damage can be compatible as those who opt for the pure DPS classes (mage,rogue)
A druid uniqueness is that they are able to shapeshift into different forms for each role you aspire to be.We have (Dire)Bear for tanking, Cat for DPS(melee) , Moonkin (DPS) ,TreeOfLife (Healing) , and Aquatic,Travel,(Epic)Flight Form for transportation.
Q: What race?
A: Well, druids are limited to only two races: Night elves for Alliance and Tauren for Horde.Ultimately it will depend on what suits your playing style.
What profession?
A:Note:You are able to Skin and gather herbs while in shapeshift forms. I choose Herbalism/Alchemy for the added boost in stats.The items you made from leatherworking can easily be replaced with quest gear while leveling,but again its all up to you
Druid-only Quests
You will encounter some important druid-only quest that will allow you to gain new forms and abilities.
-The first quest Heeding the Call can be obtained at lvl 10 but you should not start the quest unless you are certain that your are able to kill lvl 12 mobs.
-Get it from your Druid Trainer to visit another trainer at your capital city.
-After talking to him that you learn a new spell Teleport: Moonglade.Use it, and talk to the person right next to you to continue your quest.
-Than meet the Bear Spirit using http://thottbot.com/ss61120 as a guide.Talk to it to finish the objectives of the quest and go back to the quest giver.
-Get the next chain ,go back to your capital city by the Sky Rider Masters at Moonglade (You can recognize them as they have two Hippogyrphs/Wyvrens around them.) Talk to your respective ride master to receive a free ride back.
-Go back and get the follow-up.You will be tasked to apply the Cenarion Lunardust to the Moonkin stone and kill the Lunarclaw that spawns. Wait a while, and talk to the spirit that spawns after killing it to complete the quest.
-For Tauren druids the location of the stone is around http://i.thottbot.com/ss/o/14818.jpg
When you rach there you will see a hut with a peon. Go behind the house and the stone is there.
-NE druids have to go http://thottbot.com/ss24524
( Note: In order to go to Darkshore ask a Darnassus guard the location of the bank.Behind it you will see a large tree which glows purple underneath it .Walk through the tree, go to the harbor and wait for the boat to arrive.)NE druids are less fortunate as the caves the Moonkin stone resides are infested with Moonkins.Pull carefully, or die once and explore the caves until you find the right one ><.
-End the quest chain by talking to the quest giver in the capital city and you will be rewarded with Bear Form.
You get your Second Druid-Only Quest at Lvl 16, and starts with A Lesson to Learn and the end rewards is Aquatic Form which allows you to swim faster.
-Talk to your Druid Trainer at your capital city
-Use Teleport:Moonglade talk to Dendrite Starblaze and and get the follow-up.
-Head to the large lake in the middle on Moonglade.Look at your map, swim to the the letter A of the word LAKE and locate the bauble (it looks like a vase and glows red)
-Hand it over to Tajarri who is at the Shrine Of Remulos which is situated to the left of Nighthaven.
-Completing the quest will hand you one of the most time consuming quests there is.
NE DRUIDS ONLY:
head to Darkshore at coords 48,11 or http://thottbot.com/ss7895 located next to a large rock for the first half and Westfall at coords 21,36 or http://i.thottbot.com/ss/o/63294.jpg.Watch out for (elite) sharks..
TAUREN DRUIDS ONLY
Do this one first. It's located at "THE SLUDGE FEN," which is located West of Orgrimmar in the Barrens. Box is in middle of pond by some bubbles.
<> 29,29 The Great Sea (Silverpine)http://i.thottbot.com/ss/o/63672.jpg [North of The Sepulture, South of the mountains] You will see a ship in the ocean. Keep heading west into the water, it will drop VERY DEEP. You can't see them until you get deeper, but there's air bubbles you can breath right by the chest.
Join the halves, go back to the trainer at capital city, enjoy your new form =D
The 3rd quest Lessons Anew should be skipped.Its another long quest that requires herbs from herbalism.Although the quest teaches you the quest Cure Poison you learn Abolish Poison later which its a better upgrade than Cure Poison and has the same mana cost.
Druid Skill Information
Below are a list of abilities druids learn
Mark of the Wild-The Druid Buff.Initially only increase armor, later ranks increases attributes and resistance.
Thorns-damage is dealed to enemies when hit with this buff. Should be applied to yourself in solo situations, and tanks in a party/raid.
Wrath - Your Basic Nuke.2 second cast, can be talented to a 1.5 sec cast.
Moonfire-Instant cast. Does intitial damage and peroidic damage every 3 seconds for 12 seconds. NEVER SPAM IT only 1/3 of its total damage is caused by the initital damage, spamming it just refreshes the DOT making it very mana-inefficient.
Starfire- 3.5 sec caste, can be talented to 3.More mana-efficent than wrath in damage, should always be used as a opener for soloing,and should be spammed in groups.
Nature's Grasp -1 min cooldown.No longer a talent, no mana, should always be spammed when it is up.As a caster, when it procs, move behind so you wont be on the attack range of the mob.
Entangling roots-1.5 sec cast,might break on damage.Our form of crowd control.Cast it when engaging 2 mobs : Entangle one, focus the other.
Teleport: Moonglade-learn via druid bear form quest.Very useful, no cooldown, teleports you to Moonglade.This is virtually just a hearthstone back to your capital city: Use the skill, go to the sky rider master, which will fly you to Darnassus/Thunder Bluff for free.
Although Night elves have it better( Darnassus is only about 2-3 mins away), using this mode to go back to TB is time-consuming(the flight alone is 8 mins). Regardless you can use it anywhere, whether you are in the Outland and (soon) Nothrend.
Shapeshift(Bear) : Obtained at lvl 10, via quest chain(see above).Shapeshift into bear form, increasing melee attack power by 30, armor contribution from items by 180%, and Stamina by 25%. Also protects the caster from Polymorph effects and allows the use of various bear abilities...Basically your tank form.You cant cast spells in this form but you gain new bear abilities:
(Bear)Growl-Your tanking ability.When your are in a party it does 2 things:
sets your current threat equal to the highest player on the mob's threat list and forces it to attack you.Only should be used in party situations in which you are tank, completely useless in solo situation.
(Bear)Maul-Increase your next attack by X damage, this causes a high amount of threat. Should be used when you have sufficient rage, as using it forfeits the rage gained by hitting with an autoattack.
(Bear)Demoralizing Roar-AOE that lowers the the attack power of multiple nearby enemies.
(Bear)Enrage-Gain rage at the cost of mana, you should always be used at the start of the fight rather than during, the rage generation is not worth it for the additional damage you take.
(Bear)Swipe- attacks all enemies in a cone in front of you.Damage wise, its better than maul, even in solo situations, especially when talented.
Rejuvenation- Instant cast, at the cost of high mana . Compared to Healing Touch, this skill is highly mana-inefficent, but should be used during combats when your health is low.
Healing Touch-3.5 sec cast, can be talented to 3.Mana efficent, yet dont bother casting it when engaged in fights.Should be used after fights, especially feral-speced.
Regrowth- Even more mana efficent than Healing Touch, does initial healing and a HOT every 3 sec for 21 sec.
Q:Why should you choose druid?
A:For those who want to try everything with one character: (DPS(Melee/Caster), Tank and Healer), Druids are for you.Many changes have been made so that druids are no longer the " jack of all trades ,master of none". As long as you talent right you damage can be compatible as those who opt for the pure DPS classes (mage,rogue)
A druid uniqueness is that they are able to shapeshift into different forms for each role you aspire to be.We have (Dire)Bear for tanking, Cat for DPS(melee) , Moonkin (DPS) ,TreeOfLife (Healing) , and Aquatic,Travel,(Epic)Flight Form for transportation.
Q: What race?
A: Well, druids are limited to only two races: Night elves for Alliance and Tauren for Horde.Ultimately it will depend on what suits your playing style.
What profession?
A:Note:You are able to Skin and gather herbs while in shapeshift forms. I choose Herbalism/Alchemy for the added boost in stats.The items you made from leatherworking can easily be replaced with quest gear while leveling,but again its all up to you
Druid-only Quests
You will encounter some important druid-only quest that will allow you to gain new forms and abilities.
-The first quest Heeding the Call can be obtained at lvl 10 but you should not start the quest unless you are certain that your are able to kill lvl 12 mobs.
-Get it from your Druid Trainer to visit another trainer at your capital city.
-After talking to him that you learn a new spell Teleport: Moonglade.Use it, and talk to the person right next to you to continue your quest.
-Than meet the Bear Spirit using http://thottbot.com/ss61120 as a guide.Talk to it to finish the objectives of the quest and go back to the quest giver.
-Get the next chain ,go back to your capital city by the Sky Rider Masters at Moonglade (You can recognize them as they have two Hippogyrphs/Wyvrens around them.) Talk to your respective ride master to receive a free ride back.
-Go back and get the follow-up.You will be tasked to apply the Cenarion Lunardust to the Moonkin stone and kill the Lunarclaw that spawns. Wait a while, and talk to the spirit that spawns after killing it to complete the quest.
-For Tauren druids the location of the stone is around http://i.thottbot.com/ss/o/14818.jpg
When you rach there you will see a hut with a peon. Go behind the house and the stone is there.
-NE druids have to go http://thottbot.com/ss24524
( Note: In order to go to Darkshore ask a Darnassus guard the location of the bank.Behind it you will see a large tree which glows purple underneath it .Walk through the tree, go to the harbor and wait for the boat to arrive.)NE druids are less fortunate as the caves the Moonkin stone resides are infested with Moonkins.Pull carefully, or die once and explore the caves until you find the right one ><.
-End the quest chain by talking to the quest giver in the capital city and you will be rewarded with Bear Form.
You get your Second Druid-Only Quest at Lvl 16, and starts with A Lesson to Learn and the end rewards is Aquatic Form which allows you to swim faster.
-Talk to your Druid Trainer at your capital city
-Use Teleport:Moonglade talk to Dendrite Starblaze and and get the follow-up.
-Head to the large lake in the middle on Moonglade.Look at your map, swim to the the letter A of the word LAKE and locate the bauble (it looks like a vase and glows red)
-Hand it over to Tajarri who is at the Shrine Of Remulos which is situated to the left of Nighthaven.
-Completing the quest will hand you one of the most time consuming quests there is.
NE DRUIDS ONLY:
head to Darkshore at coords 48,11 or http://thottbot.com/ss7895 located next to a large rock for the first half and Westfall at coords 21,36 or http://i.thottbot.com/ss/o/63294.jpg.Watch out for (elite) sharks..
TAUREN DRUIDS ONLY
Do this one first. It's located at "THE SLUDGE FEN," which is located West of Orgrimmar in the Barrens. Box is in middle of pond by some bubbles.
<> 29,29 The Great Sea (Silverpine)http://i.thottbot.com/ss/o/63672.jpg [North of The Sepulture, South of the mountains] You will see a ship in the ocean. Keep heading west into the water, it will drop VERY DEEP. You can't see them until you get deeper, but there's air bubbles you can breath right by the chest.
Join the halves, go back to the trainer at capital city, enjoy your new form =D
The 3rd quest Lessons Anew should be skipped.Its another long quest that requires herbs from herbalism.Although the quest teaches you the quest Cure Poison you learn Abolish Poison later which its a better upgrade than Cure Poison and has the same mana cost.
Druid Skill Information
Below are a list of abilities druids learn
Mark of the Wild-The Druid Buff.Initially only increase armor, later ranks increases attributes and resistance.
Thorns-damage is dealed to enemies when hit with this buff. Should be applied to yourself in solo situations, and tanks in a party/raid.
Wrath - Your Basic Nuke.2 second cast, can be talented to a 1.5 sec cast.
Moonfire-Instant cast. Does intitial damage and peroidic damage every 3 seconds for 12 seconds. NEVER SPAM IT only 1/3 of its total damage is caused by the initital damage, spamming it just refreshes the DOT making it very mana-inefficient.
Starfire- 3.5 sec caste, can be talented to 3.More mana-efficent than wrath in damage, should always be used as a opener for soloing,and should be spammed in groups.
Nature's Grasp -1 min cooldown.No longer a talent, no mana, should always be spammed when it is up.As a caster, when it procs, move behind so you wont be on the attack range of the mob.
Entangling roots-1.5 sec cast,might break on damage.Our form of crowd control.Cast it when engaging 2 mobs : Entangle one, focus the other.
Teleport: Moonglade-learn via druid bear form quest.Very useful, no cooldown, teleports you to Moonglade.This is virtually just a hearthstone back to your capital city: Use the skill, go to the sky rider master, which will fly you to Darnassus/Thunder Bluff for free.
Although Night elves have it better( Darnassus is only about 2-3 mins away), using this mode to go back to TB is time-consuming(the flight alone is 8 mins). Regardless you can use it anywhere, whether you are in the Outland and (soon) Nothrend.
Shapeshift(Bear) : Obtained at lvl 10, via quest chain(see above).Shapeshift into bear form, increasing melee attack power by 30, armor contribution from items by 180%, and Stamina by 25%. Also protects the caster from Polymorph effects and allows the use of various bear abilities...Basically your tank form.You cant cast spells in this form but you gain new bear abilities:
(Bear)Growl-Your tanking ability.When your are in a party it does 2 things:
sets your current threat equal to the highest player on the mob's threat list and forces it to attack you.Only should be used in party situations in which you are tank, completely useless in solo situation.
(Bear)Maul-Increase your next attack by X damage, this causes a high amount of threat. Should be used when you have sufficient rage, as using it forfeits the rage gained by hitting with an autoattack.
(Bear)Demoralizing Roar-AOE that lowers the the attack power of multiple nearby enemies.
(Bear)Enrage-Gain rage at the cost of mana, you should always be used at the start of the fight rather than during, the rage generation is not worth it for the additional damage you take.
(Bear)Swipe- attacks all enemies in a cone in front of you.Damage wise, its better than maul, even in solo situations, especially when talented.
Rejuvenation- Instant cast, at the cost of high mana . Compared to Healing Touch, this skill is highly mana-inefficent, but should be used during combats when your health is low.
Healing Touch-3.5 sec cast, can be talented to 3.Mana efficent, yet dont bother casting it when engaged in fights.Should be used after fights, especially feral-speced.
Regrowth- Even more mana efficent than Healing Touch, does initial healing and a HOT every 3 sec for 21 sec.
Friday, January 9, 2009
Wow Levelling Guide: Horde sections
Implemented from various posts by Horde players that have contributed. Some of these spots were also taken from Ratama of Nurfed.
14-16: Pirates south of Ratchet (Barrens)
16-19: Various wildlife, especially cats, in Barrens. Note that if you're using a dagger crit build, then exp for this is insane.
19-22: Bramblescar (Barrens) on lizards and quillboars. Unless you're doing leatherworking, just leave the lizards alone.
22-24: Tarren Mill (Hillsbrad) on bears and spiders. Dagger crit chain heaven.
24-26: Across the road from Tarren Mill on tougher bears and cats. Dagger crit chain heaven.
26-28: Spiders/Bears in back of Syndicate tower (Hillsbrad)
28-30: Cats and Spiders around Nethander Stead (Hillsbrad)
30-32: Harpies inside cave (Thousand Needles)
NE of Brackenwall (2 min run there)- Raptor den
36-37 raptors there - lots of them
40-42 Skeletons in Desolace. They're about the only squishies I could find to grind on. It's part of an Alliance quest, so the usual PvP warnings apply.
42-45 Jungle Stalkers in SV. The loot drop isn't nearly as good as the Lashtails, but they're as squishy as ever. Also, they don't seem to have the knockdown attack that the lashtails do. Virtually no one kills these guys on my server, and they're easily chainable.
14-16: Pirates south of Ratchet (Barrens)
16-19: Various wildlife, especially cats, in Barrens. Note that if you're using a dagger crit build, then exp for this is insane.
19-22: Bramblescar (Barrens) on lizards and quillboars. Unless you're doing leatherworking, just leave the lizards alone.
22-24: Tarren Mill (Hillsbrad) on bears and spiders. Dagger crit chain heaven.
24-26: Across the road from Tarren Mill on tougher bears and cats. Dagger crit chain heaven.
26-28: Spiders/Bears in back of Syndicate tower (Hillsbrad)
28-30: Cats and Spiders around Nethander Stead (Hillsbrad)
30-32: Harpies inside cave (Thousand Needles)
NE of Brackenwall (2 min run there)- Raptor den
36-37 raptors there - lots of them
40-42 Skeletons in Desolace. They're about the only squishies I could find to grind on. It's part of an Alliance quest, so the usual PvP warnings apply.
42-45 Jungle Stalkers in SV. The loot drop isn't nearly as good as the Lashtails, but they're as squishy as ever. Also, they don't seem to have the knockdown attack that the lashtails do. Virtually no one kills these guys on my server, and they're easily chainable.
Wow Levelling Guide: Level 55-60:
- Winterspring [Everlook, Starfall Village]
- Western Plaguelands [Chillwind Point]
- Eastern Plaguelands [Light's Hope Chapel]
- Instance: Blackrock Depths
- Instance: Blackrock Spire [60]
- Instance: Stratholme [60]
- Instance: Scholomance [60]
- Grind Area [55]: Felstone Field, Dalson's Tears, The Writhing Haunt, Gahrron's Withering (Western Plaguelands)
- Grind Area [56]: Northridge Lumber Camp (Western Plaguelands)
- Grind Area [56]: Corin's Crossing (Eastern Plaguelands)
- Grind Area [56]: The Pillar of Ash (Burning Steppes)
- Grind Area [56]: Winterfall Village (Winterspring)
- Grind Area [57]: Blackrock Stronghold (Burning Steppes) [NOTE]
- Grind Area [57]: Ice Thistle Hills (Wintespring) - Rugged Leathers
Notes: Blackrock Stronghold is probably the best place to grind for a rogue; however, you do have to get used to how the roamers work. You'll probably die a few times along the way while learning them. Also, this might likely be another area where they're increasing the armor on the mobs, but two of the four kinds of orcs that spawn are casters, anyway. Ice Thistle Hills is not the best place to grind for experience, but it's probably one of the better places to get a nice quiet grind going and also leave with a few backpacks full of Rugged Leather.
Okay -- So this isn't really a "complete" grind area list, because honestly, you only have to sit down and grind at one or two places for a few levels before you can move onto the next tier of zones, and that's typically what I did. Just sit down and grind at one place, don't move around everywhere and you'll be out of there in a few hours or days. I've tried my best to list the best quest areas and zones as well for those that would rather try to quest and not grind their way through the game, too, but that's also somewhat incomplete, especially at later stages since I don't have much knowledge of the various new quests they implemented in Winterspring and the Plaguelands.
Anyway, hope it helps to answer some of the "where can I go at level X?" questions.
- Western Plaguelands [Chillwind Point]
- Eastern Plaguelands [Light's Hope Chapel]
- Instance: Blackrock Depths
- Instance: Blackrock Spire [60]
- Instance: Stratholme [60]
- Instance: Scholomance [60]
- Grind Area [55]: Felstone Field, Dalson's Tears, The Writhing Haunt, Gahrron's Withering (Western Plaguelands)
- Grind Area [56]: Northridge Lumber Camp (Western Plaguelands)
- Grind Area [56]: Corin's Crossing (Eastern Plaguelands)
- Grind Area [56]: The Pillar of Ash (Burning Steppes)
- Grind Area [56]: Winterfall Village (Winterspring)
- Grind Area [57]: Blackrock Stronghold (Burning Steppes) [NOTE]
- Grind Area [57]: Ice Thistle Hills (Wintespring) - Rugged Leathers
Notes: Blackrock Stronghold is probably the best place to grind for a rogue; however, you do have to get used to how the roamers work. You'll probably die a few times along the way while learning them. Also, this might likely be another area where they're increasing the armor on the mobs, but two of the four kinds of orcs that spawn are casters, anyway. Ice Thistle Hills is not the best place to grind for experience, but it's probably one of the better places to get a nice quiet grind going and also leave with a few backpacks full of Rugged Leather.
Okay -- So this isn't really a "complete" grind area list, because honestly, you only have to sit down and grind at one or two places for a few levels before you can move onto the next tier of zones, and that's typically what I did. Just sit down and grind at one place, don't move around everywhere and you'll be out of there in a few hours or days. I've tried my best to list the best quest areas and zones as well for those that would rather try to quest and not grind their way through the game, too, but that's also somewhat incomplete, especially at later stages since I don't have much knowledge of the various new quests they implemented in Winterspring and the Plaguelands.
Anyway, hope it helps to answer some of the "where can I go at level X?" questions.
Wow Levelling Guide:Level 50-55:
- Searing Gorge [Kalaran Windblade]
- Blasted Lands [Blood Elf camp]
- Un'Goro Crater [Marshal's Refuge]
- Felwood [Emerald Sanctuary]
- Burning Steppes [Morgan's Vigil]
- Instance: Temple of Atal'Hakkar
- Grind Area [50]: Deadwood Village (Felwood)
- Grind Area [51]: Ruins of Eldarath (Azshara)
- Grind Area [52]: Dreadmaul Rock (Firegut Ogres - Burning Steppes)
- Grind Area [52]: Legash Encampment, Thalassian Base Camp, Ursolan (Azshara)
- Grind Area [52]: Jaedenar (Felwood)
- Grind Area [52]: Sorrow Hill (Western Plaguelands)
- Grind Area [53]: Ironwood Trees in northern Felwood
- Grind Area [54]: Temple of Arkkoran (Azshara)
- Grind Area [55]: Jadefire Run, Felpaw Village (Felwood)
The quests in Blasted Lands all stack on top of each other. Five in total, one for each stat; they give 4700 experience per turn-in, along with always the chance of obtaining a Draenethyst Sphere for Kumi'sha the Collector with every mob you kill. Un'Goro Crater has the biggest collection of quests out of all of these zones.
- Blasted Lands [Blood Elf camp]
- Un'Goro Crater [Marshal's Refuge]
- Felwood [Emerald Sanctuary]
- Burning Steppes [Morgan's Vigil]
- Instance: Temple of Atal'Hakkar
- Grind Area [50]: Deadwood Village (Felwood)
- Grind Area [51]: Ruins of Eldarath (Azshara)
- Grind Area [52]: Dreadmaul Rock (Firegut Ogres - Burning Steppes)
- Grind Area [52]: Legash Encampment, Thalassian Base Camp, Ursolan (Azshara)
- Grind Area [52]: Jaedenar (Felwood)
- Grind Area [52]: Sorrow Hill (Western Plaguelands)
- Grind Area [53]: Ironwood Trees in northern Felwood
- Grind Area [54]: Temple of Arkkoran (Azshara)
- Grind Area [55]: Jadefire Run, Felpaw Village (Felwood)
The quests in Blasted Lands all stack on top of each other. Five in total, one for each stat; they give 4700 experience per turn-in, along with always the chance of obtaining a Draenethyst Sphere for Kumi'sha the Collector with every mob you kill. Un'Goro Crater has the biggest collection of quests out of all of these zones.
Wow Levelling Guide:Level 46-50
- Tanaris [Gadgetzan, Steamwheedle Port]
- The Hinterlands [Aerie Peak]
- Instance: Zul'Farrak
- Instance: Maraudon [49]
- Instance: Temple of Atal'Hakkar [50]
- Grind Area [47]: Undead in Western Ashzara (Azshara)
- Grind Area [47]: Dunemaul Compound (Tanaris)
- Grind Area [47]: Elementals/Golems around The Cauldron + N of it (Searing Gorge) - Elemental Leatherworking Supplies
At this point, you more than likely have a bunch of quests saved up for The Hinterlands - including but not limited to, the quest to gather Wildkin Feathers (from Rutheran Village), the quest to obtain a snapshot of Gammerita, the quest to obtain Violet Trajan, the last part of Cortello's Riddle, etc. Feel free to knock them all out at once.
- The Hinterlands [Aerie Peak]
- Instance: Zul'Farrak
- Instance: Maraudon [49]
- Instance: Temple of Atal'Hakkar [50]
- Grind Area [47]: Undead in Western Ashzara (Azshara)
- Grind Area [47]: Dunemaul Compound (Tanaris)
- Grind Area [47]: Elementals/Golems around The Cauldron + N of it (Searing Gorge) - Elemental Leatherworking Supplies
At this point, you more than likely have a bunch of quests saved up for The Hinterlands - including but not limited to, the quest to gather Wildkin Feathers (from Rutheran Village), the quest to obtain a snapshot of Gammerita, the quest to obtain Violet Trajan, the last part of Cortello's Riddle, etc. Feel free to knock them all out at once.
Wow Levelling Guide:Level 43-46:
- Feralas [Feathermoon Stronghold]
- Tanaris [Gadgetzan, Steamwheedle Port]
- Instance: Zul'Farrak
- Grind Area [43]: Wastewander Bandits (Tanaris)
- Grind Area [44]: Isle of Dread (Feralas - Inside Cave; South of Feathermoon Stronghold)
- Grind Area [45]: Feral Scar Vale (Feralas)
- Happy Loot: 14slot bag! Cortello's Riddle quest, starts in one of the ships in Stranglethorn Vale for the end of the Bloodsail Buccaneers line of quests.
Fairly self explanatory, I guess. Not much going on here, really
- Tanaris [Gadgetzan, Steamwheedle Port]
- Instance: Zul'Farrak
- Grind Area [43]: Wastewander Bandits (Tanaris)
- Grind Area [44]: Isle of Dread (Feralas - Inside Cave; South of Feathermoon Stronghold)
- Grind Area [45]: Feral Scar Vale (Feralas)
- Happy Loot: 14slot bag! Cortello's Riddle quest, starts in one of the ships in Stranglethorn Vale for the end of the Bloodsail Buccaneers line of quests.
Fairly self explanatory, I guess. Not much going on here, really
Wow Levelling Guide:Level 37-43
- Stranglethorn Vale [Booty Bay, Nesingwary's Expedition, Rebel Camp]
- Arathi Mountains [Refuge Pointe, Faldir's Cove]
- Badlands [Various camps around the zone]
- Desolace [37]
- Elite Area: Stromgarde
- Elite Area: Mosh'ogg Mound
- Instance: Scarlet Monastery
- Instance: Uldaman
- Instance: Razorfen Downs
- Happy Loot: Tiny Black Whelpling (Badlands)
- Grind Area [37]: Lashtail Raptors (Stranglethorn Vale)
- Grind Area [37]: Water Elementals (Stranglethorn Vale)
- Grind Area [39]: The spider cave north of Brackenwall (Dustwallow Marsh)
- Grind Area [39]: Rock Elementals (Badlands)
- Grind Area [39]: Elder Crag Coyotes (Badlands)
- Grind Area [41]: Scalding Whelps (Badlands)
- Grind Area [41]: Agmond's End (Badlands)
- Grind Area [41]: Ziata'jai Ruins (Venture Co. Stuff, Stranglethorn Vale)
- Grind Area [43]: Naga Explorers (Stranglethorn Vale)
- Grind Area [4X]: Grimtotem Compound (Feralas - Low 40s, not absolutely sure)
Preparation: Purchase 9 Blue Pearls, 1 Frost Oil, 1 Gyrochronatom, 4 Buzzard Wings, 1 Elixir of Water Breathing.
37 is where you obtain your next batch of quests from Stranglethorn Vale. Arathi Highlands has fairly decent quests in Faldir's Cove, or if you're feeling group-friendly, knock out the ones in Stromgarde. Badlands has a lot of nice quests, but you have to actually find them. This is where supplementing experience by grinding becomes more efficient at times, and at 42-43 you should be closing the last of your Stranglethorn quests, and be finished with Badlands and Arathi both, as well.
Scarlet Monastery. Black Menace or Sword of Serenity. Nothing more needs to be said - except where to obtain the quest: Desolace.
- Arathi Mountains [Refuge Pointe, Faldir's Cove]
- Badlands [Various camps around the zone]
- Desolace [37]
- Elite Area: Stromgarde
- Elite Area: Mosh'ogg Mound
- Instance: Scarlet Monastery
- Instance: Uldaman
- Instance: Razorfen Downs
- Happy Loot: Tiny Black Whelpling (Badlands)
- Grind Area [37]: Lashtail Raptors (Stranglethorn Vale)
- Grind Area [37]: Water Elementals (Stranglethorn Vale)
- Grind Area [39]: The spider cave north of Brackenwall (Dustwallow Marsh)
- Grind Area [39]: Rock Elementals (Badlands)
- Grind Area [39]: Elder Crag Coyotes (Badlands)
- Grind Area [41]: Scalding Whelps (Badlands)
- Grind Area [41]: Agmond's End (Badlands)
- Grind Area [41]: Ziata'jai Ruins (Venture Co. Stuff, Stranglethorn Vale)
- Grind Area [43]: Naga Explorers (Stranglethorn Vale)
- Grind Area [4X]: Grimtotem Compound (Feralas - Low 40s, not absolutely sure)
Preparation: Purchase 9 Blue Pearls, 1 Frost Oil, 1 Gyrochronatom, 4 Buzzard Wings, 1 Elixir of Water Breathing.
37 is where you obtain your next batch of quests from Stranglethorn Vale. Arathi Highlands has fairly decent quests in Faldir's Cove, or if you're feeling group-friendly, knock out the ones in Stromgarde. Badlands has a lot of nice quests, but you have to actually find them. This is where supplementing experience by grinding becomes more efficient at times, and at 42-43 you should be closing the last of your Stranglethorn quests, and be finished with Badlands and Arathi both, as well.
Scarlet Monastery. Black Menace or Sword of Serenity. Nothing more needs to be said - except where to obtain the quest: Desolace.
Wow Levelling Guide:Level 31-37:
- Stranglethorn Vale [Rebel Camp, Nesingwary's Expedition, Booty Bay]
- Hillsbrad Foothills [Southshore]
- Arathi Highlands [Refuge Pointe]
- Desolace [32]
- Thousand Needles [31]
- Instance: Gnomeregan
- Happy Loot: Howling Blade (Skhowl, Alterac Mountains)
- Happy Loot: Toxic Revenger (Gnomeregan)
- Happy Loot: Tiny Emerald Whelpling (Swamp of Sorrows)
- Grind Area [31]: Kurzen Encampment (Stranglethorn Vale)
- Grind Area [33]: Stranglethorn Raptors (Stranglethorn Vale)
- Grind Area [33]: Growless Cave (Alterac Mountains)
- Grind Area [34]: Gallow's Corner (Crushridge Ogres - Altarac Mountains)
- Grind Area [34]: Witherbark Village (Arathi Mountains)
- Grind Area [36]: Venture Co. Base Camp (Lake Nazferiti - Stranglethorn Vale)
Preparation: Purchase all 15 pages of The Green Hills of Stranglethorn, 4 Bloodstone Ore.
Start at Stranglethorn Vale. Quest stacking here is also godly, since you don't want to have to run all the way to the northern end of the zone, do one or two quests and turn them back in at Booty Bay. Rebel Camp's quests are largely independent of the rest, though, so you can do those first. Then, head to Booty Bay, where you can pick up two main quests for the northern area: Investigate the Camp and the start of the Excelsior chain, both of which takes you to Nesingwary's Expedition, where you obtain all of the nice happy quests there.
Hillsbrad is only good starting at about level 33, at which point you can actually *do* all of the quests that you could obtain at level 30... Arathi only has one or two quests that you can actually do right now, but it's listed anyways.
Kurzen Cave has been fixed, which perhaps means that Jungle Fighters and Headshrinkers have as well, so someone test that out please.
- Hillsbrad Foothills [Southshore]
- Arathi Highlands [Refuge Pointe]
- Desolace [32]
- Thousand Needles [31]
- Instance: Gnomeregan
- Happy Loot: Howling Blade (Skhowl, Alterac Mountains)
- Happy Loot: Toxic Revenger (Gnomeregan)
- Happy Loot: Tiny Emerald Whelpling (Swamp of Sorrows)
- Grind Area [31]: Kurzen Encampment (Stranglethorn Vale)
- Grind Area [33]: Stranglethorn Raptors (Stranglethorn Vale)
- Grind Area [33]: Growless Cave (Alterac Mountains)
- Grind Area [34]: Gallow's Corner (Crushridge Ogres - Altarac Mountains)
- Grind Area [34]: Witherbark Village (Arathi Mountains)
- Grind Area [36]: Venture Co. Base Camp (Lake Nazferiti - Stranglethorn Vale)
Preparation: Purchase all 15 pages of The Green Hills of Stranglethorn, 4 Bloodstone Ore.
Start at Stranglethorn Vale. Quest stacking here is also godly, since you don't want to have to run all the way to the northern end of the zone, do one or two quests and turn them back in at Booty Bay. Rebel Camp's quests are largely independent of the rest, though, so you can do those first. Then, head to Booty Bay, where you can pick up two main quests for the northern area: Investigate the Camp and the start of the Excelsior chain, both of which takes you to Nesingwary's Expedition, where you obtain all of the nice happy quests there.
Hillsbrad is only good starting at about level 33, at which point you can actually *do* all of the quests that you could obtain at level 30... Arathi only has one or two quests that you can actually do right now, but it's listed anyways.
Kurzen Cave has been fixed, which perhaps means that Jungle Fighters and Headshrinkers have as well, so someone test that out please.
Wow Levelling Guide:Level 22-30
- Redridge Mountains [Lakeshire, Tower of Azora in Elwynn]
- Duskwood [Darkshire, Sven's Camp, Abercrombie]
- Wetlands [Menethil Harbor, Greenwarden, N. Loch Modan (The Algaz Gauntlet)]
- Ashenvale [Astranaar ?]
- Stonetalon Mountains [?]
- Elite Area: Dun Modr (Wetlands)
- Instance: The Stockades
- Instance: Shadowfang Keep
- Instance: Blackfathom Deeps
- Happy Loot: Naraxis' Fang (Duskwood)
- Happy Loot: Tiny Crimson Whelpling (Wetlands)
- Grind Area [26]: Dragonmaw Encampment (Wetlands)
- Grind Area [26]: Whelgar's Excavation Site (Wetlands)
- Grind Area [28]: Rotting Orchard (Duskwood)
- Grind Area [28]: Raven Hill Cemetary (Duskwood)
- Grind Area [29]: Vul'Gol Ogre Mound (Duskwood)
Preparation: Purchase Bronze Tube.
Start at either Duskwood or Wetlands. This is where "quest stacking" can come in really handy if you want to be efficient. There are many, many quests that send you to the same areas, and if you get all of the quests at once, you can knock all of them out without having to run back and forth. Considering Wetlands and Duskwood are fairly bad for having their towns on one side of the map and the quest mobs/areas on the other side, this saves a lot of time. A lot of these are parts of quest chains, so honestly it's hard to know if you don't have prior knowledge or do a lot of quest research beforehand - so don't worry about it too much, but try to be as efficient as you can. Once you finish one of the two new areas, you should be about level 25 and can go finish the harder parts of Redridge, and then finish the last zone.
Note for Stockades : There are 6 quests you can obtain for this instance. Lakeshire, Darkshire, Wetlands, Van Cleef note continuation (Bazil Thredd), and two from Stormwind.
- Duskwood [Darkshire, Sven's Camp, Abercrombie]
- Wetlands [Menethil Harbor, Greenwarden, N. Loch Modan (The Algaz Gauntlet)]
- Ashenvale [Astranaar ?]
- Stonetalon Mountains [?]
- Elite Area: Dun Modr (Wetlands)
- Instance: The Stockades
- Instance: Shadowfang Keep
- Instance: Blackfathom Deeps
- Happy Loot: Naraxis' Fang (Duskwood)
- Happy Loot: Tiny Crimson Whelpling (Wetlands)
- Grind Area [26]: Dragonmaw Encampment (Wetlands)
- Grind Area [26]: Whelgar's Excavation Site (Wetlands)
- Grind Area [28]: Rotting Orchard (Duskwood)
- Grind Area [28]: Raven Hill Cemetary (Duskwood)
- Grind Area [29]: Vul'Gol Ogre Mound (Duskwood)
Preparation: Purchase Bronze Tube.
Start at either Duskwood or Wetlands. This is where "quest stacking" can come in really handy if you want to be efficient. There are many, many quests that send you to the same areas, and if you get all of the quests at once, you can knock all of them out without having to run back and forth. Considering Wetlands and Duskwood are fairly bad for having their towns on one side of the map and the quest mobs/areas on the other side, this saves a lot of time. A lot of these are parts of quest chains, so honestly it's hard to know if you don't have prior knowledge or do a lot of quest research beforehand - so don't worry about it too much, but try to be as efficient as you can. Once you finish one of the two new areas, you should be about level 25 and can go finish the harder parts of Redridge, and then finish the last zone.
Note for Stockades : There are 6 quests you can obtain for this instance. Lakeshire, Darkshire, Wetlands, Van Cleef note continuation (Bazil Thredd), and two from Stormwind.
Wow Levelling Guide:Level 20-22
- Redridge Mountains [Lakeshire, Tower of Azora in Elwynn]
Again, do the easy quests in Redridge, which should take you up to level 21 or 22. Skip the more difficult quests unless you have a group for them. I'd skip the entire Stonewatch Keep area of quests just simply because that entire area itself is crap
Again, do the easy quests in Redridge, which should take you up to level 21 or 22. Skip the more difficult quests unless you have a group for them. I'd skip the entire Stonewatch Keep area of quests just simply because that entire area itself is crap
Wow Levelling Guide: Level 12-20
- Westfall [Sentinel Hill, Westfall Lighthouse]
- Loch Modan [Thelsamar, Farstrider's Lodge, Stonewrought Dam]
- Darkshore [Auberdine]
- Elite Area: Mo'grosh mound (Loch Modan)
- Instance: Deadmines
Complete the easiest quests in the first area that you go to (Night Elves should visit Darkshore first, Dwarves/Gnomes should visit Loch Modan first, Humans should visit Westfall first.) Move onto the next zone, and do the same, but this time you can complete more of the zone. Leave the most difficult, unless you can get a group for them - don't waste too much time on it, though. Move onto the last zone and complete all, or nearly all of the quests available in that zone. By this time, you should be about level 17-18. Go back to the first zone, and complete the rest of the quests there.
Typically, my "first zone" is Westfall, in which case you can go back when you are done with both Loch Modan and Darkshore, and finish the Van Cleef line of quests and be at a good level to run the instance
- Loch Modan [Thelsamar, Farstrider's Lodge, Stonewrought Dam]
- Darkshore [Auberdine]
- Elite Area: Mo'grosh mound (Loch Modan)
- Instance: Deadmines
Complete the easiest quests in the first area that you go to (Night Elves should visit Darkshore first, Dwarves/Gnomes should visit Loch Modan first, Humans should visit Westfall first.) Move onto the next zone, and do the same, but this time you can complete more of the zone. Leave the most difficult, unless you can get a group for them - don't waste too much time on it, though. Move onto the last zone and complete all, or nearly all of the quests available in that zone. By this time, you should be about level 17-18. Go back to the first zone, and complete the rest of the quests there.
Typically, my "first zone" is Westfall, in which case you can go back when you are done with both Loch Modan and Darkshore, and finish the Van Cleef line of quests and be at a good level to run the instance
Wow Levelling Guide
Most of these have been long-established to be good, but in order to prevent overcrowding in areas I will try to list several different places, all of which should be attractive decent. More often than not, the areas will only hold one or two people maximum as far as seed rates go - any more than that and you have too many people and too little mobs to support them. Unfortunately, because of this, you might end up somewhere that isn't quite as good as you might've hoped, and if that's the casing, I apologize in advance.
The levels are approximate; you may or may not have to supplement grinding for one or two levels in order to move onto the next zones early on, although most of the later parts deal mostly with areas to grind in. Also, when a level is listed next to a crush area, that means this is the level at which you can more than likely *start* grinding the mobs. You can probably *stop* grinding them about 4-5 levels past where the start level is. In fact, it's probably recommended that you do end 4 levels past them.
Also, keep in mind that this is mostly for Alliance players, as it's the only faction I've played and thus have no experience with Horde lands. You'll also note the not have of Kalimdor lands up until Feralas/Tanaris. While I'm not saying Ashenvale, Stonetalon Mountains, Thousand Needles or Desolace are bad places, I honestly have no experience with them either, and these areas that I do list are typically sufficient to take you up in levels.
Please note that the level listed beside a place, if there is one, is the level recommended to *begin* the place. Each place should typically be able to last you for 4-5 levels (with the exception of quest areas), whether you have the patience to stay at that one place for that long is another thing.
Thanks to everyone that has contributed and added to the list!
The levels are approximate; you may or may not have to supplement grinding for one or two levels in order to move onto the next zones early on, although most of the later parts deal mostly with areas to grind in. Also, when a level is listed next to a crush area, that means this is the level at which you can more than likely *start* grinding the mobs. You can probably *stop* grinding them about 4-5 levels past where the start level is. In fact, it's probably recommended that you do end 4 levels past them.
Also, keep in mind that this is mostly for Alliance players, as it's the only faction I've played and thus have no experience with Horde lands. You'll also note the not have of Kalimdor lands up until Feralas/Tanaris. While I'm not saying Ashenvale, Stonetalon Mountains, Thousand Needles or Desolace are bad places, I honestly have no experience with them either, and these areas that I do list are typically sufficient to take you up in levels.
Please note that the level listed beside a place, if there is one, is the level recommended to *begin* the place. Each place should typically be able to last you for 4-5 levels (with the exception of quest areas), whether you have the patience to stay at that one place for that long is another thing.
Thanks to everyone that has contributed and added to the list!
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